All Publications


Books

Nelson Zagalo & Pedro Branco, (Eds), (2012), Tecnologias Criativas, Revista Comunicação e Sociedade, vº22/2012, CECS/UM, Braga, Portugal. ISSN 1645-2089. link

Sousa, M. N., (2012), A Narrativa na Encruzilhada: A Questão da Fidelidade na Adaptação de Obras Literárias ao Cinema, Centro de Estudos em Comunicação e Sociedade, Universidade do Minho, Braga, ISBN 978-989-8600-01-1. link

Roger Tavares & Nelson Zagalo (Eds.), (2012), Culture Track of SBGames 2012. Proceedings of the Brazilian Symposium on Computer Games and Digital Entertainment, Universidade de Brasília e SBC, Brasília, Brasil, ISSN: 2179-2259. link

Pedro Branco, Pedro Miguel Moreira, Rui Rodrigues, Luís Romero (Eds.), (2012), Atas do 20º Encontro Português de Computação Gráfica, Instituto Politécnico de Viana do Castelo, Portugal, October 26-26, ISBN: 978-989-97491-5-3.

Raquel Pinto (2012) Jogar com Histórias de Damas, engagePress, ISBN: 978-989-97562-0-5. link

Liliana Rocha (2012) Contos e Jogos, engagePress, ISBN: 978-989-97562-0-5. link

Nelson Zagalo, Leonel Morgado, Ana Boa-Ventura (Eds.), (2011), Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, IGI Global, USA, ISBN: 9781609608545, DOI: 10.4018/978-1-60960-854-5. 
link

Nelson Zagalo, (2009), Emoções Interactivas, do Cinema para os Videojogos, (Interactive Emotions, from Film to Videogames), Centro de Estudos de Comunicação e Sociedade, Gracio Editor, Coimbra, ISBN: 978-989-96375-1-1. link

Ido Iurgel, Nelson Zagalo, Paolo Petta (Eds.), (2009), Interactive Storytelling, in Springer Lecture Notes in Computer Science, Springer, Vol. 5915, ISBN: 978-3-642-10642-2. link


Leonel Morgado, Nelson Zagalo, Ana Boa-Ventura (Eds.), (2009), SLACTIONS 2009 International Conference: Life, imagination, and work using metaverse platforms, UTAD, Vila Real, ISBN: 978-972-669-924-8. 
link

Nelson Zagalo & Rui Prada (eds.), (2008), Actas da Conferência ZON | Digital Games 2008, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho. ISBN: 978-989-95500-2-5link

Stefan Göbel; Rainer Malkewitz; Ido Iurgel (Eds.), (2006), Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006.: Springer. Lecture Notes in Computer Science. link

Stefan Göbel; Ulrike Spierling; Anja Hoffmann; Ido Iurgel; Oliver Schneider; Johanna Dechau; Axel Feix (Eds.), (2004), Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings: Springer. Lecture Notes in Computer Science. link


Journals

Sousa, M.N., Zagalo, N., Moisés, M., (2012), “Eu Também Posso Propagar Histórias”. A Adaptação e as Narrativas Transmediáticas na Era da Participação, in Revista Comunicação e Sociedade, vº22/2012, CECS/UM, Braga, Portugal, (p.167-183), ISSN 1645-2089

Zagalo, N., (2012), Jonah Lehrer (2012) Imagine: How Creativity Works, in Revista Comunicação e Sociedade, vº22/2012, CECS/UM, Braga, Portugal, (p. 215-222), ISSN 1645-2089

Zagalo, N., (2012), Walter Isaacson (2011) Steve Jobs, in Revista Comunicação e Sociedade, vº22/2012, CECS/UM, Braga, Portugal, (p.211-214), ISSN 1645-2089

Sylla, C., Branco, P., Coutinho, C., Coquet. (2012). TUIs vs. GUIs: comparing the learning potential with preschoolers. Personal and Ubiquitous Computing. Springer, 16(4): 421-432. ISSN: 1617-4909
, DOI: 10.1007/s00779-011-0407-z. 
(JCR ISI IF 2009: 1.554) link & SpringerLink 

Aderito Marcos & Nelson Zagalo, (2011), Instantiating the Creation Process in Digital Art for Serious Games Design, Journal Entertainment Computing, Volume 2, Issue 2, 2011, p. 143-148, ELSEVIER, ISSN: 1875-9521

Nelson Zagalo, (2011), Poétiques du Générique de Cinéma : l'Expressionnisme en Mouvement, (Poetics of Film Main Titles: Motion Expressionism), Sociétés - Revue des sciences humaines et sociales, N°111, 2011, p.131-140, DE BOECK Universite. ISSN: 0765-3697. (JCR / ISI / AHCI)


Déda, T., Zagalo, N., (2011), Funcionalidades dos Jogos Sociais, (Social Games Functionalities) in PRISMA.COM, Especial Videojogos 2010. ISSN: 1646 - 3153

Nelson Zagalo. (2010). Creative Game Literacy, a study of interactive media grounded in film literacy experience, Latin American Scientific Journal of Media Education, COMUNICAR, ISSN: 1134-3478. (JCR / ISI / SSCI).

Ana Boa-Ventura and Nelson Zagalo, (2010), Ecommerce in virtual worlds – a ‘just do it’ approach?, in Journal of Theoretical and Applied Electronic Commerce Research, April 2010, Vol 5, Issue 1, ISSN 0718–1876.

Ana Oliveira & Nelson Zagalo, (2010), The Path, Abordagens Interactivas do Storytelling no Espaço, in PRISMA.COM n.º 10 2010 – Especial Videojogos2009, ISSN: 1646 - 3153

Aníbal Gonçalves & Nelson Zagalo, (2010), Citizen Zelda: um modelo de referência, in PRISMA.COM n.º 10 2010 – Especial Videojogos2009, ISSN: 1646 - 3153

Lisboa, E. S.; Bottentuit Junior, J. B. & Coutinho C. P. (2010). Conceitos emergentes no contexto da sociedade da informação: um contributo teórico. Revista Paidéi@, UNIMES VIRTUAL, Vol. 2, número 3, Julho 2010, (s/p.).
 link

Zagalo, N., Torres, A., (2008), Character emotion experience in virtual environments, in The Visual Computer, International Journal of Computer Graphics, Volume 24, Number 11 / November, 2008, ISSN: 0178-2789, Springer (DOi: 10.1007/s00371-008-0272-6) (JCR ISI IF 2008: 1.061)
 

Elizabeth Carvalho, Adérito Marcos, Maribel Yasmina Santos, João Espregueira-Mendes, (2008), A Prototype for Cartographic Human Body Analysis”, IEEE Computer Graphics and Applications, vol. 28, no. 5,  pp. 16-21,  Sept/Oct,  2008. (doi.ieeecomputersociety.org/10.1109/MCG.2008.88) (JCR ISI IF 2007: 1.398)

Elizabeth Carvalho, Adérito Marcos, Maribel Yasmina Santos, João Espregueira-Mendes and Rogerio Pereira, (2008), “Using a cartographic model to assist medical diagnoses”,  International Journal of Computer Assisted Radiology and Surgery, Springer, vol. 3, no. 1-2, June 2008, Springer Berlin / Heidelberg, pp. 41-53 (doi:10.1007/s11548-008-0155-3)

Göbel, S., Iurgel, I., Rössler, M., Hülsken, F., Eckes, Ch. (2007): Design and Narrative Structure of the Virtual Human Scenarios. International Journal of Virtual Reality, 5(3), p.1-10

Eckes, C., Biatov, K., Hülsken, F., Köhler, J., Breuer, P., Branco, P, and Encarnacao, L. M. (2007). Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior The International Journal of Virtual Reality, Volume 6, Number 4, S. 21-30, December 2007. link
 

Iurgel I., Marcos A., (2007), Employing Personality-Rich Virtual Persons – New Tools Required, In “Computers & Graphics”, vol. 31, issue 6, pp. 825-836, ISSN: 0097-8493, Elsevier Science, 2007 (http://doi:10.1016/j.cag.2007.08.001) (JCR ISI IF 2006: 0.601)

Marcos A., (2005), “Digital Art: When artistic and cultural muse and computer technology merge”. In: “IEEE Computer Graphics and Applications”, ISSN: 0272-1716, IEEE Computer Society, Sept/Oct 2007 issue, vol. 27, no. 5, pp. 98-103. (http://doi.ieeecomputersociety.org/10.1109/MCG.2007.123) (
JCR ISI IF 2005: 1.151) 

Valbom, L., Marcos A., (2005), “Presenting a prototype of an immersive musical instrument”. In: “IEEE Computer Graphics and Applications”, ISSN: 0272-1716, IEEE Computer Society, July/August 2007 issue, vol. 27,  no. 4, pp.14-19. (http://doi.ieeecomputersociety.org/10.1109/MCG.2007.76) (
JCR ISI IF 2005: 1.151)

Valbom, L., Marcos A., (2005), “WAVE: Sound and Music in an Immersive Environment”. In: “Computers & Graphics”, ISSN: 0097-8493, Elsevier Science, vol. 29, no. 6, Dec. 2005, pp.871-881 (doi:10.1016/j.cag.2005.09.004) (
JCR ISI IF 2005: 0.641)



Book Chapters

Pinto, R.B., Zagalo, N., e Raquel, L., (2012), O storytelling como processo pedagógico de apropriação artístico-cultural: viagem na obra de Hieronymus Bosch mediatizada por uma superfície tangível, in Pinto-Coelho, Z; Fidalgo, J. (eds), "Sobre comunicação e cultura", Braga, CECS, ISBN: 978-989-8600-05-9

Zagalo, Nelson, (2012), Da Interpretação da Arte, para a Ciência da Comunicação, prefácio in Marta Noronha "A Narrativa na Encruzilhada: A Questão da Fidelidade na Adaptação de Obras Literárias ao Cinema", CECS, ISBN:978-989-8600-01-1

Zagalo, N., (2012), Comunicação e Design dos Jogos Sociais. In: ANDRADE, LA; FALCÃO, T. Realidade Sintética: jogos eletrônicos, comunicação e experiência social. São Paulo: Scortecci Editora. (p.57-72). ISBN 978-85-366-2523-2

Zagalo, Nelson, (2010), Da Transparência, Maria Zara Simões Pinto Coelho (org.), Ecrã, Paisagem e Corpo, Comunicação e Sociedade, Gracio Editor, Coimbra, Portugal (p.29-48), ISBN: 978-989-96375-8-0

Zagalo, Nelson, (2010), Para uma Análise Estética do Suspense nos Videojogos, in Gabriela Borges (ed), Nas Margens, Ensaios sobre Teatro, Cinema e Meios Digitais, Gradiva, Lisboa, Portugal. ISBN: 978-989-616-361-7

Zagalo, N., (2009), Emoção Interactiva na Linearidade Narrativa, in Anita Fernandes, Esteban Clua, Lynn Alves, Rudimar Dazzi (Orgs.), Jogos eletrônicos: mapeando novas perspectivas, Editora Visual Books, Florianopolis, Brasil, (pp.73-93), ISBN: 978-85-7502-241-2

Zagalo, Nelson, (2009), Media Criativos e Interactivos, Maria Zara Simões Pinto Coelho (org.), "Não Poupes no Semear: Trinta anos de comunicação, Aníbal Alves", Pé de Página, Braga, Portugal, (pp.215 - 218), ISBN: 978-989-614-124-0

Adérito Marcos, Pedro Branco and Nelson Zagalo, “The Creation Process in Digital Art”, (to appear 2009), in Borko Furht (Ed.), Handbook of Digital Media in Entertainment and Arts, Springer

Adérito Marcos, Pedro Branco and João Carvalho, “The computer medium in digital art’s creative process”, In James Braman & Giovanni Vincenti (Eds.), Handbook of Research on Computational Arts and Creative Informatics: IGI Publishing (978-1-60566-352-4)

Coutinho, C. P. (2009). Challenges for Teacher Education in the Learning Society: Case Studies of Promising Practice. In H. H. Yang & S. H. Yuen (eds.), Handbook of Research and Practices in E-Learning: Issues and Trends. Chapter 23 (pp. 385-401). Hershey, New York: Information Science Reference - IGI Global
.(link)

Coutinho, C. P.; Bottentuit Junior, J. B. (2009). From Web to Web 2.0 and E-Learning 2.0. In H. H. Yang & S. H. Yuen (eds.), Handbook of Research and Practices in E-Learning: Issues and Trends. Chapter 2, pp. 19-37. Hershey, New York: Information Science Reference - IGI Global. (link)

Coutinho, C. P. (2009). Web 2.0: desafios para o E-Learning. In C. V. Carvalho, M. L. Llamas & R. Silveira (eds.). TICAI 2009: TICs para a Aprendizagem da Engenharia. Cap. 15, pp. 105-110. IEEE, Sociedade de Educação: Capítulos Espanhol e Português

Coutinho, C. P. (2009). Web 2.0: estudos e investigações. In C. V. Carvalho, M. L. Llamas & R. Silveira (eds.). TICAI 2009: TICs para a Aprendizagem da Engenharia. Cap. 17, pp. 119-126. IEEE, Sociedade de Educação: Capítulos Espanhol e Português

Zagalo, N., Prada, R., Alexandre, I.M., Torres, A., (2008), Authoring Emotion, in Jimmy Or (eds), Affective Computing, Focus on Emotion Expression, Synthesis and Recognition, ISBN 978-3-902613-23-3, I-Tech Education and Publishing, Vienna, Austria


Zagalo, N., Pereira, L., (2008), Ambientes Virtuais e Second Life, in Carvalho, Ana Amélia A., (Org.), Manual de Ferramentas da Web 2.0 para Professores, Ministério da Educação DGIDC, ISBN: 978-972-742-294-4, (p.147-165)

Zagalo, N., Barker, A., Branco, V., (2003), Estereótipos da Forma Narrativa de 'Entertainment', in Proceedings, International Conference: The Power and Persistence of Stereotyping", Aveiro, Portugal, 2003. (pp.271-280)

Zagalo, N., Barker, A., (2006), Television Drama Series’ Incorporation of Film Narrative Innovation: 24, In Anthony Barker (ed.), Television, Aesthetics and Reality, Cambridge Scholars Press, ISBN 1-84718-008-6.

Marcos, A.F.; Valbom, L.. (2003), WAVE – An Audio Virtual Environment.  In Imeros – An Annual Journal for Culture and Technology, ed. Fundation of the Hellenic World, 72 - 84. ISBN: 1108-8125 . Grécia: Fundation of the Hellenic World.


Doctoral Theses

Ido Ahron Iurgel, (2007), An Authoring Framework for Interactive Narrative with Virtual Characters. Technische Universität Darmstadt. Supervision: José Luís Moreira da Encarnação and Adérito Fernandes Marcos. Defense 21.09.2007.

Nelson Zagalo, (2007), Convergência entre o Cinema e a Realidade Virtual, PhD Thesis, Departamento de Comunicação e Arte, Universidade de Aveiro, Portugal, Supervision: Vasco Afonso da Silva Branco and Anthony Barker. Defense 16.07.2007.

Pedro Branco, (2006). Computer-based Facial Expression Analysis for Assessing User Experience. University of Minho, Portugal. link


Master Theses

Carolina Oliveira (2012) Moda e Design no Contexto das Aplicações para Dispositivos Móveis, Master Thesis in Fashion and Marketing, University of Minho.

Márcio Paranhos (2012) LOGOS Project: Instalação de Luz Interativa, Master Thesis in Technology and Digital Art, University of Minho 

Francisca Melo (2012) CharChaplin, Master Thesis in Technology and Digital Art, University of Minho 

Angélica Antunes (2012) Criação de uma Instalação Interactiva para a Reconstrução da Narrativa do Vilão Cinematográfico: CINÉMART, Master Thesis in Technology and Digital Art, University of Minho 

João Martinho Moura (2012) A Dança como Performance Digital: O projeto NUVE, Master Thesis in Technology and Digital Art, University of Minho 

Rudolfo Quintas (2012) Glitch Delighter em Burning The Sound: um novo hiperinstrumento concebido para música Glitch, Master Thesis in Technology and Digital Art, University of Minho 

Talita Deda (2010) Social Games e Newsgames como ferramentas estratégicas de socialização, comunicação e produção de sentidos na comunicação visual interactiva, Master Thesis in Audiovisual & Multimedia, University of Minho

Marta Noronha e Sousa (2010) A Narrativa na Encruzilhada: A Questão da Fidelidade na Adaptação de Obras Literárias ao Cinema. Master Thesis in Audiovisual & Multimedia, University of Minho

Raquel Pinto (2010) Jogo de Damas, uma Recriação Fundamentada no Storytelling Interactivo, Master Thesis in Technology and Digital Art, University of Minho

Pedro Barbosa da Silva , Cross Media nas Narrativas de Ficção, (2009). Master Thesis in Communication Sciences - Audiovisual and Multimedia - University of Minho

Cristina Sylla (2009) TUIs vs. GUIs: Comparing the Learning Benefits for Kindergarten Children, Master Thesis in Technology and Digital Art, University of Minho

Vinicius Mano (2009) O Processo Criativo na Publicidade InterativaMaster Thesis in Audiovisual & Multimedia, University of Minho. link

Cristina Sylla (2009) TUIs vs. GUIs: Comparing the Learning Benefits for Kindergarten Children. Master Thesis in Technology and Digital Art, University of Minho. link

Vitor Lago e Silva (2009) Criação de um instrumento de performance para a reconstrução sonora de discursos: The last words of Domenico. Master Thesis in Technology and Digital Art, University of Minho. link


Nuno Ricardo de Fonseca Abreu Fatela (2009) O jogo digital como modelo de crítica social, Master Thesis in Multimedia Communication Systems, University Lusófona

Sandra Cristina Oliveira (2008) Publicidade Interactiva: Os Mundos Virtuais Ao Serviço Das Marcas. Master Thesis in 
Audiovisual & Multimedia, University of Minho

Ana Margarida da Costa Ribeiro (2008) A narrativa audiovisual : o cinema e o filme publicitário. Master Thesis in Audiovisual & Multimedia, University of Minho. link



Proceedings

2012 
Sylla, C., Gonçalves, S., Branco, P., Coutinho, C. (2012). t-words: Playing with Sounds and Creating Narratives, Lecture Notes In Computer Science, 2012, Anton Nijholt , Teresa Romão and Dennis Reidsma (ed.), Proceedings of Advances in Computer Entertainment, 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, pp. 565-568, DOI: 10.1007/978-3-642-34292-9 

Rodrigues, C., & Carvalho, E. (2012). Portuguese Cultural Leisure Time Visualization. in 6th International Conference on Digital Arts Proceedings (pp. 221-228). Faro: University of Algarve. link.

Sylla, C., Medeiros, M. A, Coutinho, C. P., Branco, P., Coquet, E., Zagalo, N. (2012). Tocar, Organizar, Criar. in Atas do Encontro sobre Jogos e Mobile Learning, pp. 151-156, Coimbra, 26 de Outubro. link 

Pinto, A. L., Zagalo, N., & Coquet, E. (2012). From a click to a gesture: a contribution to defining the concept of children's e-picturebooks. Paper presented at the 2nd International Conference - Art, Illustration and Visual Culture in Infant and Primary Education, Aveiro, July 23rd-25th 2012. (pp.215-220) ISBN: 978-989-98185-0-7

Pinto, A. L. (2012). Do clique ao gesto: o livro interativo digital para a infância no tempo das interfaces gestuais. Poster presented at the 1º encontro Nacional de doutoramentos em Design,Aveiro, July 14.

Rodrigues, C., Oliveira, L., & Ferreira, S. (2012). "Tips for making a movie", a learning object for autonomous learning. in The PLE Conference Proceedings (pp. 162-170). Aveiro, July 11-13. link

Pinto, A. L., Coquet, E., & Zagalo, N. (2012). Pedra, papel ou digital: onde lê, como lê e o que lê a criança na era digital. Paper presented at the 9º Encontro nacional | 7º internacional de Investigação em Leitura, Literatura Infantil e Ilustração, Universidade do Minho, Braga, 23 de Junho 2012

Medeiros, M.A., Branco, P., Coutinho, C. (2012). Digitally Augmenting the Flannel Board, In Proceedings of the 11th International Conference on Interaction Design and Children. Bremen, Germany, June 12-15. link

Sylla, C., Gonçalves, S., Brito, P., Branco, P., Coutinho, C. (2012).t-books – Merging Traditional Storybooks With Electronics. of the 11th International Conference on Interaction Design and Children. Bremen, Germany, June 12-15. link

Coutinho, C. P., Branco, P., Sylla, C., Zagalo, N. & Coquet, E. (2012). Desenvolvimento da nova geração de materiais híbridos. Poster in II Fórum de Investigação em Ciências e Politicas da Educação, FICPE2012, Faculdade de Psicologia e Ciências da Educação da Universidade do Porto, 10,11 May 2012.

Rodrigues, C., Oliveira, L., & Ferreira, S. (2012). Dicas para fazer um filme, um objeto de aprendizagem para aprendizagem autónoma, comunicação apresentada no VII Encontro AFI / XIII Encontro de Professores. Redondo, Portugal, 7-9 de Maio. link.
 
Ferreira, J.P., Noronha e Sousa, M., Branco, N., Ferreira, M.J., Otero, N., Zagalo, N., Branco, P. (2012). Thin Slices of Interaction: Predicting users’ task difficulty within 60 sec. in Proceedings of ACM CHI 2012 Extended Abstracts, Austin, TX, USA, May 5 - 10. link.


2011 
Sousa, M. N. (2011). Adaptação versus Transmediação: O Impacto dos Meios Digitais na Propagação de Histórias in Actas do VII Congresso SOPCOM, Universidade do Porto, 15-16 de Dezembro, pp. 3445-3459, ISBN 978-972-8932-91-6. link

Melo, N., Salgado, P., Iurgel, I., Branco, P. (2011). HIP-Storytelling: Hand Interactive Projection for Storytelling. in Proceedings of the Fourth International Conference on Interactive Digital Storytelling, Vancouver, Canada, Nov 28 - Dec. 1, Springer LNCS Vol. 7069, 309-312, DOI: 10.1007/978-3-642-25289-1_36. link

Carvalho, J., Branco, P. (2011). MaLaKuLa : stories inside “magical” seashells. in Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal, Nov 8-11. link

Qi, J., Freed, N., Sylla, C., Branco, P. 2011. Beyond the Binding: Exploring the Future Book. IProceedings of ACM Creativity & Cognition 2011, The High Museum of Art, GE, USA, November 3-6, 445-446


Pinho, A., Paredes, H., Zagalo, N., (2011), An Approach about Health Games to Social Network Environment, in Proceedings of IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, (pp.15-18), November 2011, Braga, Portugal


Sylla, C., Branco, P., Coutinho, C., (2011), Developing a Tangible Interface for Storytelling, in Proceedings of TEI'11 Work-in-Progress Workshop, TEI 2011: Fifth international Conference on Tangible, Embedded, and Embodied Interaction, Funchal, Madeira, Portugal, Jan 23–26, 43-48.


Sylla, C., Ângelo, P., Coutinho, C., Branco, P., Zagalo, N., Coquet, E. (2011),  Is it a book…is it a game?… No, it is TOK! In Moreira et al. (eds.). Old Meets New: Media in Education - Proceedings of ICEM & SIIE 2011 Joint Conference, University of Aveiro, Portugal, pp. 902-904. ISBN: 978-972-789-347-8. link


Sylla, C., Branco, P., Coutinho, C., Coquet, M.E. & Skaroupka, D. (2011). TOK - Developing a Tangible Platform for Storytelling. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 (pp. 1220-1227). Chesapeake, VA: AACE. link


Branco, N., Ferreira, J. P., Noronha e Sousa, M., Branco, P., Otero, N., Zagalo, N., Ferreira, M. J. (2011). Blink: Observing Thin Slices of Behavior to Determine Users’ Expectation Towards Task

Difficulty. in Proceedings of ACM CHI 2011 Extended Abstracts, Vancouver, BC, Canada, May

7-12. link


da Silva, R. dos Santos, M, Iurgel, I. (2011): Developing Virtual Actors Inspired by Real Actors’ Practice. To be published in: Proceedings of 24th International Conference on Computer Animation and Social Agents (CASA 2011). May 26 - 28, 2011, in Chengdu, China


Sylla, C., Branco, P., Coutinho, C., Coquet, M. E., Škaroupka D. (2011). TOK – a Tangible

Interface for Storytelling. In Proceedings of ACM CHI 2011 Extended Abstracts, Vancouver, BC,

Canada, May 7-12, ACM Press, 1363-1368. doi>10.1145/1979742.1979775 link


Martinho J. M., Barros, N., Branco, P. Marcos, A. F. (2011). NUVE: in between the analog

and virtual body. in 5th International Conf. on Tangible, Embedded and Embodied Interaction,

Jan 22–26, 2011, Funchal, Portugal


Sousa, M. N. (2011). O Poder Invisível da Música do Cinema: por uma Análise mais Interdisciplinar", in Actas do Congresso Internacional "Discurso - Música - Poder", Braga, ILCH - Universidade do Minho, 17-19 de Março, 448 pp. ISBN: 978-989-8549-18-1. link


2010

Zagalo, N., Sandy Louchart, Maria T. Soto-Sanfiel, (2010), Users and Evaluation of Interactive Storytelling, in Proceedings of Interactive Storytelling - Third Joint Conference on Interactive Digital Storytelling, Edinburgh, UK, November 1-3, Springer LNCS 6432, (pp. 287-288), ISBN: 978-3-642-16637-2


Neves, P., Morgado, L., Zagalo, N., (2010), For a Normative-Expressive Baseline Model in Videogame Design, in Proceedings of SBGAMES2010 - IX Brazilian Symposium, Art & Design Track, November 8th-10th. (pp 60-67). ISSN: 2179-2259

Gonçalves, A., Zagalo, N., (2010), Entre a realidade e a virtualidade, in Proceedings of SBGAMES2010 - IX Brazilian Symposium, Culture Track, November 8th-10th. (pp 87-94). ISSN: 2179-2259


da Silva, R., Iurgel, I., dos Santos, M., Branco P., Zagalo, N. (2010): Understanding Virtual Actors. Proceedings SBGames, November 8-10, Florianopolis, Brazil.


Ribeiro, P., Silva, T., José, R. Iurgel, I. (2010): Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces. Proceedings of ICIDS 2010, 1-3 November, Springer LNCS, to appear

Silva, RE., Iurgel, AI., Santos, MF., Zagalo, N., Branco, P., (2010), Understanding Virtual Actors, in Proceedings of SBGAMES2010 - IX Brazilian Symposium, Computing Track, November 8th-10th. (pp 204-211). Sociedade Brasileira de Computação – SBC, ISSN: 2179-2259.

Müller, W, Iurgel, I, Otero, N., Massler, U. (2010): Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling. Proceedings of ICIDS 2010, 1-3 November, Springer LNCS, to appear.


Lago e Silva, V.,  Branco, P. (2010), The last words of Domenico: um instrumento de performance para a reconstrução sonora de discursos. Interacção 2010, 4ª Conferência Nacional em Interacção Pessoa-Máquina, Universidade de Aveiro, 13-15 Outubro, 2010. (link)


Pinto, R., Zagalo, N., (2010), Jogo de Damas, uma Recriação Fundamentada no Storytelling Interactivo, Videojogos 2010 - Conferência de Ciências e Artes dos Videojogos, IST-Taguspark, Lisboa, 15 a 17 Setembro 

Déda, T., Zagalo, N., (2010), Newsgames e Social Games como ferramentas atuantes em novos modelos comunicativos e engajamento social, Videojogos 2010 - Conferência de Ciências e Artes dos Videojogos, IST-Taguspark, Lisboa, 15 a 17 Setembro

Neves, P., Zagalo, N., Morgado, L., (2010), Concisão e Produtividade Expressiva em Videojogos: vantagens de um estudo normativo de Investigação Aplicada, Videojogos 2010 - Conferência de Ciências e Artes dos Videojogos, IST-Taguspark, Lisboa, 15 a 17 Setembro

Déda, T., Zagalo, N., (2010), As funcionalidades dos Social Games integrados as Redes Sociais, Videojogos 2010 - Conferência de Ciências e Artes dos Videojogos, IST-Taguspark, Lisboa, 15 a 17 Setembro (Nominated Best Paper)


Iurgel, I., da Silva, R., Ribeiro, P., Soares, A., dos Santos, M. (2010): Towards Virtual Actors for Acting out Stories. Proceedings of Edutainment 2010, August 2010, Changchun, China. Springer LNCS. p. 570-581.


Quintas, R. (2010) GLITCH DELIGHTER:  Lighter’s Flame Base Hyper-Instrument for Glitch Music  in Burning The Sound Performance. in Proceedings of NIME 2010:  New Interfaces for Musical Expression, Sydney, Australia, 15-18th June 2010.


Sylla, C. (2010) Get the picture?: evaluating interfaces through children's drawings. in Proceedings of CHI 2010 Extended Abstracts, Atlanta, Georgia, USA April 10-15 2010, 4381-4386. (link)

Coutinho, C. (2010). Storytelling as a Strategy for Integrating Technologies into the Curriculum: An Empirical Study with Post-Graduate Teachers. In C. Maddux; D. Gibson & B. Dodge (Eds.). Research Highlights in Technology and Teacher Education 2010. (pp. 87-97). Chesapeake, VA: SITE- AACE Publications. ISBN 1-880094-82-7.



2009
Gonçalves, Aníbal & Nelson Zagalo, (2009), Citizen Zelda, in Actas Videojogos 2009 - Conferência de Ciências e Artes dos Videojogos, 26 e 27 Novembro 2009, ISBN: 978-972-789-299-0

Oliveira, Ana & Nelson Zagalo, (2009), The Path, uma entidade de género, in Actas Videojogos 2009 - Conferência de Ciências e Artes dos Videojogos, 26 e 27 Novembro 2009, ISBN: 978-972-789-299-0

Rogério E. da Silva, Ido Aharon Iurgel, Manuel Filipe Santos. Towards Virtual Actors - The Next Step for the Entertainment Industry. Proceedings SBGames 2009. VIII Brazilian Symposium on Games and Digital Entertainment Rio de Janeiro, RJ – Brazil, October, 8th-10th 2009: p. 105-108.

Zagalo, Nelson & Gonçalves, Albertino, (2009), Affective communication, social and biological roots, paper presented at 9th Conference of European Sociological Association, 2-5 September 2009, Lisbon, Portugal

Oliveira, Sandra & Zagalo, Nelson, (2009), Consumers in virtual worlds: is there a tangible relation with brands?, in Proceedings of the International Research Conference SLACTIONS 2009, UTAD, ISBN: 978-972-669-924-8

Mano, Vinicius & Zagalo, Nelson, (2009), Criatividade: sujeito, processo e produto, in 8º Congresso Internacional LUSOCOM, pp. 1213-1229, ISBN: 978-972-8881-67-2

Iurgel, I., da Silva, R., Ribeiro, P., Soares, A., dos Santos, M. (2009). CREACTOR – An Authoring Framework for Virtual Actors. In: Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson (Eds.): Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings. Lecture Notes in Computer Science, Vol. 5773. 2009, p. 562-563.

Oliveira, Sandra & Zagalo, Nelson, (2009), A interactividade nos mundos virtuais: as marcas publicitárias descobrem o Second Life, in 4º Congresso Internacional IBÉRICO, 14 e 18 de Abril de 2009, ISBN: 978-972-8881-67-2

Moura, J.M., Sousa. J., Branco, P., Marcos, A. F., 2009. Global Terrorism Database Visualization: um projecto de arte digital suportado por visualização de informação. in Actas 17º Encontro Português de Computação Gráfica, UBI, 29-30 de Outubro, 2009. (presentation) (pdf)

Sylla, C., Branco, P., Coutinho, C., Coquet, M. E., 2009. Storytelling through drawings: evaluating tangible interfaces for children. in Proceedings of CHI 2009 Extended Abstracts, Boston, MA, USA April 4-9 2009, 3461-3466. (link)

Bottentuit Junior, J. B.; Coutinho, C. P. (2009). Collaborative Writing Tools in Engineering Education: challenges for knowledge management and sharing. In R. Roy (Ed.). Engineering Education: Perspectives, Issues and Concerns. Delhi, India: Shipra Publications, pp. 33-43. (link)


2008
Martinho J., Sousa J., Zagalo, N., (2008), You Move You Interact: Compreender os novos paradigmas de apreensão estética através de jogos digitais interactivos incorporando estádios cognitivos de aprendizagem, in Actas da Conferência ZON / Digital Games 2008 - Porto 6 e 7 de Novembro 2008, CECS/UM, ISBN: 978-989-95500-2-5. (p.28-40).

Silva, V. L., Lomba, C., (2008) Pink Music on FFSale, Installation session in Proc. of Artech 2008 – 4th International Conference on Digital Arts, 7-8 Nov. 2008, Universidade Católica Portuguesa, Escolas das Artes, Porto. ISBN: 978-898-95776-3-3.

Martinho J., Sousa J, Branco P, Marcos A., (2008), You Move You Interact: a full-body dance in-between reality and virtuality, In Proc. of Artech 2008 – 4th International Conference on Digital Arts, 7-8 Nov. 2008, Universidade Católica Portuguesa, Escolas das Artes, Porto. ISBN: 978-898-95776-3-3.

Figueiras, R., Duarte, M., Cunha, M., (2008) Fonema Visual, Installation session in Proc. of Artech 2008 – 4th International Conference on Digital Arts, 7-8 Nov. 2008, Universidade Católica Portuguesa, Escolas das Artes, Porto. ISBN: 978-898-95776-3-3.

Vinicius Mano e Nelson Zagalo, (2008), A Revolução do Controlador Wii, in Actas da Conferência ZON / Digital Games 2008 - Porto 6 e 7 de Novembro 2008, CECS/UM, ISBN: 978-989-95500-2-5. (p.111-117).

Miguel Cunha e Nelson Zagalo, (2008), A Narrativa na Arte Digital, in Actas da Conferência ZON / Digital Games 2008 - Porto 6 e 7 de Novembro 2008, CECS/UM, ISBN: 978-989-95500-2-5, (p.118-122).

Martinho, J., Sousa J., Branco P., Marcos A., 2008. "You Move You Interact: Developing a dancing performance system for full body interaction”, In Proc. of Interacção 2008 – 3ª Conferência Nacional em Interacção Homem-Máquina, Évora, 15-17 Out. 2008. ISBN: 972-98464-9-9. (link)

Sylla, C., Branco, P., Finalmente Limpinho! Interface física para os meus primeiros contactos com a higiene oral. Interacção 2008, 3ª Conferência Nacional em Interacção Pessoa-Máquina, Universidade de Évora, 15-17 Outubro, 2008. (link)

Sylla, C., Branco, P., 2008. Virtually Brushing my Tooth, Artech2008, 4th International Conference on Digital Arts, 2008, Portuguese Catholic University, Porto. (link) 

Marcos A., Branco P., Valbom L., “Artech: a framework for a common informational space for digital art”, In Proc. of 5º Congresso Luso-Moçambicano de Engenharia, 2-4 Set. 2008, Maputo, Moçambique.

Cardoso, E., Branco, P., Moreira, M. A. I´m a creative not a programmer! Computer programming for artists supported by tabletPCs. in Proceedings of the International Conference e-Learning, Baltics, Rostock, Germany, 2008. (link)

Carvalho, E., Marcos A., Santos M., Espregueira-Mende, J., Pereira R.,“Medical Diagnoses with a Cartographic Oriented Model”, In Proc. of 11th AGILE International Conference on Geographic Information Science 2008,  5-8 Maio, Girona, Espanha, 2008.

Zagalo, N., Gouveia, P., (2008), Uma Abordagem Interdisciplinar do Entretenimento Digital, in Martins, M.L.; Pinto, M. (orgs.) Comunicação e Cidadania. Actas do 5º Congresso da Associação Portuguesa de Ciências da Comunicação, Braga: Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, ISBN: 978-989-95500-1-8, (p.2211-2219)

Torres, A., Zagalo, N., (2008), "Videojogos: um novo meio de entretenimento de idosos?", in Martins, M.L.; Pinto, M. (orgs.) Comunicação e Cidadania. Actas do 5º Congresso da Associação Portuguesa de Ciências da Comunicação, Braga: Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, ISBN: 978-989-95500-1-8, (p.2167-2175)

Urbano, C., Magalhães, L., Moura P., Marcos A., "Visualização de Imagens HDR em Dispositivos de Ecrã Pequeno”, In Proc. of Interacção 2008 – 3ª Conferência Nacional em Interacção Homem-Máquina, Évora, 15-17 Out. 2008. ISBN: 972-98464-9-9. 

Iurgel, I. (2008): VirtualActor: Endowing Virtual Characters with a Repertoire for Acting. In: ICIDS 2008: Interactive Storytelling. First Joint International Conference on Interactive Digital Storytelling. Erfurt, Germany, November 26-29, 2008, Proceedings. Spierling, Ulrike; Szilas, Nicolas (Eds.) Series: Lecture Notes in Computer Science, Vol. 5334. 2008, p. 89-91


2007
Urbano C., Magalhães L., Moura J., Marcos A., “Concepção de Experiências Psicofísicas para Visualização de Imagens HDR em Dispositivos Móveis”, to be presented at Conferência Ibero-Americana InterTIC 2007, 3-5 Dez. 2007, Porto.
 
Monteiro A.C., Silva J.P., Marcos A., Valbom L., “The unavoidability of virtual reality in technological societies’ learning activities”, In 19th International Congress of Mechanical Engineering, 5-9 Nov. 2007, Brasília, Brasil.

Carvalho, E., Santos, M., Marcos A., "CHUB: A Cartographic Human Body model", In Proc. of IADIS International Conference on Computer Graphics and Visualisation 2007, Lisbon, 5-7 Jul. 2007. ISBN: 978-972-8924-37-9. (hdl.handle.net/1822/7045)

Torres, A., Rocha, E., Zagalo, N., (2007), How can Music improve Interactive Storytelling emotionality?, Conference on Performance Studies - Performa07, Universidade de Aveiro, Maio, 2007

Zagalo, N., Torres, A., Raschip, M.,(2007), Character emotion experience in virtual environments, in Proceedings of 4th INTUITION International Conference, pp.86-92, Athens, 2007, ISBN:978-960-254-665-9

Carvalho, E., Santos M.Y, Brito P., Marcos, A., "Analysing and Visualizing a Human Body Cartographically", In Actas de 15º EPCG - 15ª Encontro Português de Computação Gráfica, Tagus Park, Porto Salvo, 15-17 Out. 2007, GPCG editor, ISBN: 972-98464-8-0, pp.9-18. (http://hdl.handle.net/1822/7335)


2006
Lavender, T., Marcos, A., “Some Issues on Artistic and Cultural Heritage Applications”, In Proceedings of Artech 2006 - Third International Conference on Digital and Electronic Art, Pontevedra, 17-18 Nov. 2006, Galicia, Spain. ISBN: 84-8158-334-0.
 
Branco, P., Encarnação M., Marcos, Adérito, “It’s all in the Face: Studies on Monitoring Users’ Experience”, In Proc. SIACG 2006 - Third Ibero-American Symposium on Computer Graphics, Santiago de Compostela, 5-7 July, Spain. Eurographics Proceedings (P. Brunet, N. Correia, G. Baranoski, Eds.), ISBN 3-905673-60-6, pp.45-51. download pdf
 
Jaksic, N., P. Branco, P. Stephenson, L. M. Encarnação. The Effectiveness of Social Agents in Reducing User Frustration, in Proceedings of CHI 2006 Extended Abstracts, Montréal, Québec, Canada, April 22-27 2006, 917-922. 

Iurgel, I.: “Cyranus - An Authoring Tool for Interactive Edutainment Applications”. In: Zhigeng Pan; Ruth Aylett; Holger Diener; Xiaogang Jin; Stefan Göbel; Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings: Springer. Lecture Notes in Computer Science, p. 577–580.

Zagalo, N., Branco, V., (2006), Interactividade Passiva como Forma de Estímulo de Tristeza Interactiva, in Actas, LUSOCOM 2006 - Comunicación local: da pesquisa á produción, Santiago de Compostela, Spain, 2006

Torres, A., Zagalo, N., Branco, V. (2006), Videojogos: Uma estratégia psicopedagógica?,in Actas, Simpósio Internacional Activação do Desenvolvimento Psicológico, Aveiro, Portugal, 12 e 13 de Junho de 2006

Zagalo N., Torres A., Branco, V., (2006), Passive Interactivity, an Answer to Interactive Emotion, 5th International Conference on Entertainment Computing, in Lecture Notes in Computer Science, Springer, Volume 4161/2006, ISBN: 3-540-45259-1

Zagalo N., Göbel, S., Torres A., Malkewitz, R., Branco, V., (2006), INSCAPE: Emotion Expression and Experience in an Authoring Environment, 3rd Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, in LN in Computer Science, Springer, 4326/2006, ISBN: 3-540-49934-2

Iurgel, I. (2006): Cyranus - An Authoring Tool for Interactive Edutainment Applications. In: Zhigeng Pan; Ruth Aylett; Holger Diener; Xiaogang Jin; Stefan Göbel; Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings: Springer. Lecture Notes in Computer Science, p. 577–580.

Iurgel, I.; Marcos, A. (2006): Engaging Virtual Agents: Intera
cção 2006 : Actas da 2a. Conferencia Nacional em Interacção Pessoa-Máquina. Lisboa : Grupo Portugues de Computacao Grafica (CPCG), p. 123–131.

Hoffmann, A., Göbel, S., Schneider, O., Iurgel, I. (2006): Storytelling-Based Edutainment Applications: Tan, Leo (Ed.) et al.: E-Learning and Virtual Science Centers. 
Hershey et al. : Information Science Publishing, 2005, p. 190–214. 
  

2005
Iurgel, I.; Ziegler, M.: “Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion”. In: Themis Panayiotopoulos; Jonathan Gratch; Ruth Aylett; Daniel Ballin; Patrick Olivier; Thomas Rist (Eds.): Intelligent Virtual Agents, 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings: Springer. Lecture Notes in Computer Science, p. 15–24.
 
Krämer, N., Iurgel., I.; Bente. G.: “Emotion and motivation in embodied conversational agents”: Canamero, L. (ed.), Proceedings of the Symposium “Agents that Want and Like”, Artificial Intelligence and the Simulation of Behavior (AISB). Hatfield: SSAISB, p. 55–61.
 
Branco, P., Firth, P., Encarnacao, L. M., Bonato, P.: “Faces of Emotion in Human-Computer Interaction”. Proceedings of CHI 2005 Extended Abstracts, ACM Press, 1236-1239.
 
Marreiros, F., Figueiredo P., Pereira P., Matos, N., Marcos, Adérito, “An augmented reality showcase to support a cultural heritage scenario”, In Proceedings of TESI 2005 - Training, Education & Simulation International, 22-24 March 2005 MECC Maastricht, The Netherland. Paper 8C.2.
 
Iurgel, I.: “Beneficial Dependencies: Design Principles for Narrative Games“. In: Gérard Subsol (Ed.): Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005, Proceedings: Springer. Lecture Notes in Computer Science, p. 209–218.
 
Iurgel, I.: “Concepts for Employing Natural Language Processing for Entertainment Application”s: In: Masuch, Maic (Ed.) et al.; Gesellschaft für Informatik (GI): Proceedings of the Computer Science and Magic 2005: GC Developer Conference Science Track. Leipzig, 2005.
 
Hoffmann, A.; Iurgel, I.; Becker, F.: “Interactive Drama and Learning Experiences”: M. Burmester, D. Gerhard, F. Fhissen (Eds.). Digital Game Based Learning. Proceedings of the 4th International Symposium for Information Design. 2nd of June 2005 at Stuttgart Media University, p. 149–157.

Zagalo N., Barker A., Branco V., (2005), Princípios de uma Poética da Tristeza do Cinema, in Actas, 4º Congresso da Associação Portuguesa de Ciências da Comunicação - SOPCOM, Aveiro. (pp.1123-1133)

Zagalo N., Torres A., & Branco, V., Emotional Spectrum developed by Virtual Storytelling, 3rd International Conference on Virtual Storytelling, in Lecture Notes in Computer Science, Springer, Volume 3805/2005. (pp.105-114)
 
2004
Gameiro, Sofia; Almeida, Luís; Freitas, António; Pereira, Pedro; Marcos, Adérito, “Developing applications for the Portuguese Shoe Industry”, In Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa - Afrigraph2004, Stellenbosch, South Africa, November 2004, pp. 125-129, ACM Press, New York, ISBN: 1-58113-863-6. (http://doi.acm.org/10.1145/1029949.1029972)
 
Figueiredo P., Pereira P., Marcos, A..: “E-xtruder.net: An Environment for Extrusion Simulation”. In: Proc. of Moulds Portugal 2004, Marinha Grande, 12 October 2004 (published in CD-ROM – ISBN: 972-98872-2-5).
 
Aizpurua, I.; Ortiz, A.; Oyarzun, D.; Arizkuren, I.; Andrés, A.; Posada, J.; Iurgel, I.: “Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications”. In: Francisco J. Perales López; Bruce A. Draper (Eds.): Articulated Motion and Deformable Objects, Third International Workshop, AMDO 2004, Palma de Mallorca, Spain, September 22-24, 2004, Proceedings: Springer. Lecture Notes in Computer Science, p. 26–34.
 
Göbel, S.; Schneider, O.; Iurgel, I.; Feix, A.; Knopfle, C.; Rettig, A.: “Virtual Human Storytelling and Computer Graphics for a Virtual Human Platform”. In: Lecture notes in computer science (LNCS), Nr. 3105, 2004, p. 79–88.
 
Spierling, U.; Müller, W.; Vogel, R.; Iurgel, I., “Digital Conversational Storytelling Elements for Teaching Mathematics in Primary School2”: Cantoni, Lorenzo (Ed.) u.a.; Association for the Advancement of Computing in Education (AACE): Proceedings of ED-Media 2004 : World Conference on Educational Multimedia, Hypermedia & Telecommunications. Norfolk, VA, USA : Association for the Advancement of Computing in Education (AACE), p. 4191–4196.
 
Pereira P., Matos, N., Marcos, A..: “Augmented room: a device for visualization of museum artifacts”. In: Proc. of 1st International Conference “Virtual Design and Automation, Poznan, 3-4 Jun. 2004, Poland (publish in CD-ROM "Virtual Design and Automation", Eds. Weiss Z.,  Wydawnictwo  Politechniki Poznanskiej, Poznan 2005, Poland, ISBN 83-7143-201-1).
 
Iurgel, I.: “Narrative Dialogues for Educational Installations“: Brna, Paul (Ed.): Narrative and Interactive Learning Environments. NILE 2004 Proceedings. p. 9–16.
 
Iurgel, I.: “From Another Point of View: Art-e-Fact“. In: Stefan Göbel et al. (Eds.): Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings: Springer. Lecture Notes in Computer Science, p. 26–35.

Zagalo, N., Branco, V., Barker, A., (2004), Elementos de Emoção no Entretenimento Virtual Interactivo, in Actas, LUSOCOM 2004 - Cong. Int. de Ciências da Comunicação Países de Líng. Portuguesa, Covilhã, Portugal

Zagalo, N., Branco, V., Barker, A., (2004), Emoção e Suspense no Storytelling Interactivo, in Actas, Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, Lisboa, Portugal, (pp.75-84) - Best paper prize

Zagalo, N., Barker, A., Branco, V. (2004), Story Reaction Structures to Emotion Detection, in Proceedings, SRMC'04, ACM Multimedia 2004 - Workshop on Story Representation, Mechanisam, Context - New York (33-38)

 

2003
Oliveira, A., Marcos, A..: Workvision: uma plataforma de trabalho cooperativo para gestão de tarefas e recursos humanos. In: Actas do IIII Congresso Luso Moçambicano de Engenharia, 19-21 Agosto 2003.
 
Escaleira C., Fernandes I., Marcos A.: “Bringing VR technology into the reality of Portuguese museums”. In: Proceedings of 2nd International Workshop on ICTs, Arts and Cultural Heritage - Digital Art Technologies, Applications & Policy, Foundation of the Hellenic World, Cultural Centre (Hellenic Cosmos), Athens, GREECE, 31 Oct – 01 Nov. 2003.
 
Iurgel, I: “Virtual Actors in Interactivated Storytelling”. In: Thomas Rist; Ruth Aylett; Daniel Ballin; Jeff Rickel (Eds.): Intelligent Agents, 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings: Springer. Lecture Notes in Computer Science, p. 254–258.
 
Spierling, U., Iurgel, I.: “Just Talking about Art - Creating Virtual Storytelling Experiences in Mixed Reality”. In: Lecture notes in computer science (LNCS), p. No. 2897 (2003), p. 179-188.
 
Iurgel, I.: “Automated Emotional Immersion in Interactive Storytelling”: Technologies for Interactive Digital Storytelling and Entertainment. Proceedings : TIDSE 2003. Stuttgart : Fraunhofer IRB Verlag, 2003, pp. 403-407 (Computer Graphik Edition 09), p. 351–356.
 
Branco, P.: “Emotional interaction”. CHI '03 extended abstracts on Human factors in computing systems, pp. 676-677.
 
Iurgel, I: “Experiencing Art on the Web with Virtual Companions”: Proceddings of Museums and the Web 2003, 20-22 March 2003, Charlotte, USA.

Zagalo, N., Branco, V., Barker, A., From the Necessity of Film Closure to Inherent VR Wideness, 2nd International Conference on Virtual Storytelling, in Lecture Notes in Computer Science, Springer, Vol. 2897, 2003. (pp.74-77)


Research Reports
Carvalho, E., Marcos, A.”Visualização de Informação”, Relatório Técnico, Área Computação Gráfica, Publicações CCG, Campus de Azurém, Guimarães, Portugal, Edição Digital, ISBN: 978-972-99062-5-1.

Torres, A., Raschip, M., Zagalo, N., (2008), Reflective Compilation of Research Activities in INSCAPE, Year 1 to 4, Research Report, in Public Deliverable 3.0.2, INSCAPE IP - EU RTD IST-2004-004150, (pp. ...)


Zagalo, N., Torres, A., Raschip, M.,(2007), Environment Editor, Research Report, in Public Deliverable 3.0.1, INSCAPE IP - EU RTD IST-2004-004150, (pp. 75-112)

Zagalo N., Torres A., (2006), Atmosphere Editor, Research Report, in Public Deliverable 3.2.2, INSCAPE IP - EU RTD IST-2004-004150, (pp. 150-205)

Zagalo N., Torres A., & Branco, V., (2005), Necessity and Problems of the Emotional Diversity in Interactive Storytelling, Research Report, in Public Deliverable 3.2.1, INSCAPE IP - EU RTD IST-2004-004150, (pp. 145-177)

Zagalo, N., Branco, V., (2005), Storytelling and Interactivity in Videogames, from MYST to ICO, Research Report, in Public Deliverable 3.1.1, INSCAPE IP - EU RTD IST-2004-004150, (pp. 19-36)